Taking a Break, and Looking to the Future

This season has been kind of intense. I work retail, and this particular November and December has been, frankly, insane. The hours are all over the place, and I simply haven’t had the time to focus on this blog in the way I’d like. And while I do enjoy writing here, I just can’t justify putting out three articles each week right now. You may have noticed that last week, I didn’t post a Friday article.

And today, I don’t have a Monstrous Monday. I intended to, but time simply hasn’t been on my side of late.

So, I’m taking a break. I’m going to use that time to work on my back log, so that I can have some work ready to publish once I come back.

My intended return date is February 1st, with a new Monstrous Monday. I hope you’ll all return when I do.

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Treasure Type Z: The Revised Hunter

So, I’m working on an updated and revised version of my Ranger class right now. I can’t make any promises as to when it will arrive. Unlike last time, I’m not working toward a deadline. I’m just going to work on it when I can (this season is hell on my free time) until I’m done. Until then, however, I do have something to share.

See, one of the things I was rather disappointed with last time was how I was unable to do a complete write-up for the Hunter subclass. Of course, the Hunter already exists in the standard ranger, but I wanted to change things up and make something a bit more active and focused on battlefield control, rather than the oddly-situational benefits that the normal hunter gets.

Therefore, I have created THIS version of the archetype. It’s intended to be used with my upcoming version of the ranger, but can definitely function with the existing class in the Player’s Handbook.

I’m not going to give a whole lot of analysis or justification for this. It’s a Treasure Type Z article, so it’s just supposed to be new stuff. But I still wanted to give a bit of a preface to this, considering the odd situation. Also due to this odd situation, I will not actually be including a pdf link for this subclass until my updated ranger is complete.

And, without further rambling, here’s the revised Hunter archetype for the ranger class. Continue reading “Treasure Type Z: The Revised Hunter”

Monstrous Monday: Bone Fly Swarm

This is a very special Monstrous Monday. Not only was this monster idea provided by James Done, but he was actually its original designer! He passed the design along to me and allowed me to tweak and fiddle with the design myself to ensure that the numbers all lined up properly.

I did a little more than that. I streamlined some of the design of the monster, and reinforced some of the controller elements present.

He also runs an RPG-themed Youtube channel, if any of you fine folks are interested, called Minor Illusion, where he reviews different RPG products and companies. I encourage all of you to follow the link below and check him out. He has a lovely English accent and seems quite intelligent and informative.

Link: MINOR ILLUSION

So, without any more fanfare, I present James’ monster, the Bone Fly Swarm. Continue reading “Monstrous Monday: Bone Fly Swarm”

Unearthed Arcana Review: That Old Black Magic (plus a new Tiefling!)

So…this Unearthed Arcana is only three pages long. It’s a new tiefling variant and a few spells and…well, actually, that’s it. But that’s okay. I get it. It’s the holiday season. Not only is the team probably quite busy working on 2016’s lineup of products, but it’s that time of year where you cuddle up in front of the fire with your family and hibernate until The Flash comes back on January 19th.

Frankly, that’s why I’m reviewing a 3-page document at 11 o’clock Thursday night instead of writing something interesting or enigmatic for you guys to puzzle over. I’m damn busy, people! Why do you think I outsourced my Monstrous Mondays?

Anyway, onto the UA. That Old Black Magic. Great title, if nothing else…

Jesus, am I really talking about the title? Gods, this is terrible. Okay, folks. Let’s dig into this. It’ll be a short one this week. I promise I’ll make up for it next week.

Download the Unearthed Arcana HERE. Continue reading “Unearthed Arcana Review: That Old Black Magic (plus a new Tiefling!)”

Re-Post: 5 Magic Items for Magic Users

I’ve always felt that magic users tend to get the short end of the stick when it comes to magic items. I mean, they have Pearls of Power and Staves of the Magi and Rings of Spell Storing and Wands and Scrolls of varying effectiveness, but mages always seem to lug around the same five or six magic items, and they all seem to do the same thing: give the mage more spells to cast. There’s no variety there.

It’s boring.

And so, like with my axes, I present 5 unique magic items for magic users! Continue reading “Re-Post: 5 Magic Items for Magic Users”

Monstrous Monday: Grippli Zen Monks

This Monday’s monster idea belongs to Charles Oberg, who gave me the idea of the grippli zen monk. However, rather than just creating one monk, I decided to create two. One minion monk that you can use as a horde enemy (or horde ally, considering they’re neutral good), and one big boss enemy as the grandmaster of the monastery.

shaolin_frog_by_d_mac-d5qwqmw
Shaolin Frog by dmac

This is the first that I’ve seen of Gripplis in D&D 5e, though please be sure to point any others out to me in the comments. I designed them after tree frogs. Assumedly, they would be encountered in the jungle, so they have a bonus to Stealth checks, as well as a climb speed and a bonus to jumping and climbing. They are also poisonous, much like the poison dart frog and many of its brethren, and therefore deal poison damage with their unarmed strikes.

I also gave them a nice tongue attack to deal poison damage at a range. I picture them hiding in trees and leaping down on foes after poisoning them with their tongue lash, slapping foes with open hands to deliver poisonous strikes. Fun times. Continue reading “Monstrous Monday: Grippli Zen Monks”

How to Make Masterwork Items in 5th Edition D&D

Welcome to December, everybody! Sorry about not posting a Friday Feature last week. It was Black Friday for us retail-slaves, and that meant that my week was especially hectic and crazy. I’ll do my damnedest to avoid that from now on.

This month, I’m talking all about stuff. Weapons, armor, shields, and magic items. Because that’s what this season is all about. Materialism. And to a large degree, that remains the same in Dungeons and Dragons, where the jokey tagline is “killing monsters and taking their stuff.

Hell, my blog is named Loot the Body.

So, let’s talk Masterwork Weapons. Masterwork weapons, armor, and tool sets were one of my favorite little mechanics in D&D 3.5 and Pathfinder. You know the funny thing, though? I also hated those same mechanics with a deep and abiding passion. Continue reading “How to Make Masterwork Items in 5th Edition D&D”

Re-Post: 5 Unique Magical Axes

Everyone talks about magical swords. They suffuse nearly the entirety of fantasy literature, movies, and even D&D. SCREW. THAT.

Swords are stupid.

Axes. It’s all about the axes, man.

Actually, this isn’t just about axes. It’s also about utilitarian design. Too many magic items are just “deal extra damage” or “add to your attack rolls” or whatever. This is an attempt to create magic weapons that feel like weapons, but also offer abilities that aren’t necessarily “combat” abilities. True, some of these axes are more combat-focused than others, but the idea is to create interesting items that one might think to use outside of a literal “I hit it with my axe.”
Continue reading “Re-Post: 5 Unique Magical Axes”

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