And, finally, Monstrous Monday is back! …On a Wednesday! I know I took a bit of an unplanned break for a couple weeks, and I apologize. I should really be holding myself to a better standard. But now I’m back, and I’m here to tell you about one of my favorite monsters in Legend of Zelda. The Deku Baba! Continue reading
I decided not to review the new Unearthed Arcana. It’s fine, and while it’s more beefy than a few prior versions (the tiefling document, in particular), it’s still a bit scant, and definitely skews toward player options, which is something I’d like to see them get away from with these documents. Especially since they’re only coming out with 6 each year, now.
One thing did strike me, though, while I was reading it (LINK so that you can follow along). The Monster Hunter archetype for the fighter, like the Scout and Cavalier that came out earlier this year in their Kits of Old document (LINK), uses superiority dice in a very unique way to help shape the flavor of the class and offering a variety of options linked through this one system.
I liked this idea back in the Kits of Old doc, and I like it here. However, there are some issues that I would like to discuss regarding the way these superiority dice are being used. What makes superiority dice great (and they really are great), and what parts could really be improved? Continue reading
Full Disclosure: Shamus Williams, author of this product, asked me to review it.
This product is an interesting opportunity for me, as a reviewer/critic/whatever. When I review a class, archetype, or subsystem, I have a lot of crunchy bits to talk about. So much, in fact, that I think I went a little overboard last time, with the Swordmage. I left basically nothing to the imagination.
With this one…if I talk about the crunchy bits, there’s really not much for people to spend money on. Therefore, I’m going to have to be a bit more careful with my wording on this review.
Before we begin, here’s a link to the document in question: