Legendary Elephant (CR 14). Size: Huge; AC 18; HP 260; Speed 40 ft.; Gore +8 (20 piercing), Stomp +8 (32 Bludgeoning); Trampling Charge: If it moves 20 feet and hits with Gore, DC 18 Str save or knocked prone. If prone, free Stomp as bonus action. Frightening Trumpet: Action. All within 60 ft. make DC 18 Wis save or become frightened for 1 minute. Save at end of turn to negate. Success makes immune for 24 hours.; Legendary: 3 actions. Gore (1), Charge (2): Move 20 feet and Gore.
Okay, now that THAT joke is out of the way…
Let’s talk about legendary creatures, shall we? Continue reading
The newest Unearthed Arcana is actually for Dungeon Masters! And it’s a fix for one of the fiddliest systems in the game: encounter building! WOOO! Sound the alarms, or the dubstep or something! I don’t know! This never happens, I’m not sure how to react! Where’s my party horn? I need a hat. And confetti. And another hat! This is a momentous occasion, and must be celebrated as such!
Except…wait. It’s basically just a series of over-done tables? And its attempt at quantifying complications in combat is to…not quantify complications?
Guess I’ll put away my party hat and get out my keyboard. It’s time to go to work.