Everyone seems to be talking about Initiative, lately. Mike Mearls proposed his Greyhawk Initiative system and now everywhere I look around the blogosphere, people are either critiquing that system or proposing their own. Even Matthew Colville, who rarely speaks on mechanical issues decided to talk about initiative in the wave of this new system.
And I think there’s a reason for all of this Initiative has always been a bit of a bother in RPGs. Combat in real life doesn’t happen in “turns,” but it’s really the only way to simulate it at a table. Therefore, people have been trying for AGES to find a system that both flows well and gets as close to a real simulationist experience as possible.
I’ve got my own idea on how this can be achieved, but first let’s look at a few of the more popular options. Continue reading “The Art of Starting a Fight: Narrative Initiative in D&D”