Owlboy, Maturity, and Failure

WARNING: VERY MINOR SPOILERS FOR OWLBOY

This article’s going to be a little different than my normal fair. Hope you still enjoy.

Recently, I purchased a new video game: Owlboy. On the surface, it’s a cute little platformer about an animated owl-boy named Otus and the friends he meets along the way. However, play for more than ten minutes and you’ll realize that this cute little platformer actually deals with some pretty heavy themes. Themes of death and loss; mourning and revenge. Most of all, though, Owlboy is a game about failure.

And the way Owlboy handles these themes got me thinking, as most things in this vein do, about D&D. How do we handle these sorts of dark topics and themes in D&D. How do we handle death or violence? How do we handle failure or loss? Continue reading “Owlboy, Maturity, and Failure”

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Why D&D Needs Zendikar

So…the big announcement from the folks over at the D&D offices was the release of the free setting Zendikar. Now, many people heard the word “Zendikar” and thought, “what the hell is that?” I was included in that number. However, the moment I clicked on literally ANY link or article, I understood. Zendikar is one of the many planes native to Magic: The Gathering.

“Ah…” I said to myself, now understanding the gravity of this announcement. “Took you bastards long enough.” Continue reading “Why D&D Needs Zendikar”

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