WARNING: VERY MINOR SPOILERS FOR OWLBOY
This article’s going to be a little different than my normal fair. Hope you still enjoy.
Recently, I purchased a new video game: Owlboy. On the surface, it’s a cute little platformer about an animated owl-boy named Otus and the friends he meets along the way. However, play for more than ten minutes and you’ll realize that this cute little platformer actually deals with some pretty heavy themes. Themes of death and loss; mourning and revenge. Most of all, though, Owlboy is a game about failure.
And the way Owlboy handles these themes got me thinking, as most things in this vein do, about D&D. How do we handle these sorts of dark topics and themes in D&D. How do we handle death or violence? How do we handle failure or loss? Continue reading