Because sometimes video game mechanics don’t translate all that well.
Final Fantasy in D&D: Dark Knights and Dragoons
Ever wanted to run a high-flying dragoon or a shadow-cloaked dark knight from Final Fantasy? Then I've got some good news for you.
DM’s Guild Review: The Comprehensive Equipment Manual
The Comprehensive Equipment Manual is 255 pages of new items and systems to use in your games. But is it the right book for your table?
Player-Facing Design
I’ve been thinking a lot lately about something I call Player-Facing Design. I’m sure I didn’t come up with this concept. I bet it’s not even an old one. But it’s something I don’t see people talking about too much, so I’m going to talk about it. The idea comes from consumer-facing initiatives in business.... Continue Reading →
Unearthed Arcana Review: The Ranger, Revised
Mike Mearls' newest version of the ranger is a return to form for the class. But is that return to form a good thing, or simply a rehash of what's been done?
Messing With Monster Design: Variable Features
Much of monster design in D&D is quite rigid and uniform. Let's mix that up and introduce a little narrative to our monsters, eh?
Monstrous Monday: Armored Arachnid, Gohma
Finally, I conclude my Zelda monster marathon with Gohma, the armored arachnid!
Monstrous Monday: The Dodongo
Not just a monster from a popular video game franchise, but a practice in designing new game mechanics!
Monstrous Monday: Night of the Living Redead
They're creepy, they're spooky, and they kinda hump your character model...that's weird. Anyway! They're the redead!
Monstrous “Monday”: Deku Baba
Ever wanted to surprise your players with a deadly acidic venus fly trap? No? What about a Zelda game? Yeah...that's what I thought.