I’ve been thinking a lot lately about something I call Player-Facing Design. I’m sure I didn’t come up with this concept. I bet it’s not even an old one. But it’s something I don’t see people talking about too much, so I’m going to talk about it.
The idea comes from consumer-facing initiatives in business. You want the customer to have everything they need so that their experience is as easy and pleasant as possible. The same goes for game design. You want things to be as simple and forward-facing as possible so that the players (and the GM) have an easy time grasping and playing the game. It’s the design-concept that brought us things like Beginner Boxes and Quick-Startup Guides. The problem is, of course, that it can get a little…sticky. Continue reading “Player-Facing Design”