The Mystic is a great example of how to make a multi-faceted class that covers a lot of bases. However, it's a terrible example of how to use incentives to improve game design.
Kicking Ass, Taking Names, and, well…
The Mystic is a great example of how to make a multi-faceted class that covers a lot of bases. However, it's a terrible example of how to use incentives to improve game design.