The Ranger, Revived!

So, a couple years ago, I took it upon myself to revise the ranger class, as I wasn’t satisfied with the way it was presented in the Player’s Handbook. Mike Mearls and the D&D team felt the same, and have taken a couple stabs at revising the class on their own. In fact, all over the blogosphere, writers and designers were tackling the ranger.

My first attempt was…less than successful. It was strange, had multiple mechanics that didn’t quite jive with each other, and just didn’t quite match the concept that I wanted to convey. I tried again, but only provided six levels of class and never updated that version.

And then, not too long ago, I got a message from a reader who wanted to know if I’ve done any updates since posting version 2.2 of the class.

Well, the version I present to you today is version 5.2.

There have been a lot of changes. I think that they’ve been for the better, and hopefully you’ll agree.

So, without further ado, I present The Ranger.

PDF Link: The Ranger, v5.2 Continue reading “The Ranger, Revived!”

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The Ranger Class: Alpha Playtest

Well, here it is! It took me a month, but I finally built my ranger! After four weeks of teasing and taunting and over-long articles about class design, it’s finally here. And not only am I presenting it to you all, but I’m actually also going to talk about the design of the class. What abilities I chose, which ones I didn’t, and why.

Before any of that, though, I have a couple of notes.

Regarding Playtesting

When I said that it took me a month to build this class, I wasn’t lying. I went through several variations on class abilities and builds before I finally came to a configuration with which I was comfortable. And I’m still not 100% on the thing. You will see more versions arrive as I playtest and observe where the class exceeds and wanes.

In addition to my own playtesting, I would love to see the community participate. Share this document everywhere you can. Convince your DMs to let you try it out. DMs, let your players take it for a test drive. I know it might be imbalanced, but this is how the classes in the Player’s Handbook got to where they are: RIGOROUS PLAYTESTING. And please, if you do playtest it, send me your feedback. You can click the About/Contact Me tab at the top of this page to send me a message, and here, I’ll even Provide you with a link.

Regarding Legality

I want to make something entirely clear. I have no idea whether or not my version of the ranger is legal. This is free, which I figure counts in my favor, but I still wanted to cover my bases (unknowable as they are). I am using the 3rd edition OGL here, as I don’t think I’ve used any copyright terminology in this class. I did my level-best not to re-print any features word-for-word from the Player’s Handbook. I specifically used different names for similar features, and changed up the function of some of them. Most of this is due to the different direction of my ranger, but some of it is admittedly to prevent copyright infringement. I also made the conscious decision to NOT print features that saw no change from one version to the other. If you don’t own a Player’s Handbook and you’re looking for a free look at the ranger, then you have come to the wrong place.

With those out of the way, let’s get to it, shall we? Hold onto your butts, because this is gonna be a long one. Continue reading “The Ranger Class: Alpha Playtest”

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