I’ve always felt that magic users tend to get the short end of the stick when it comes to magic items. I mean, they have Pearls of Power and Staves of the Magi and Rings of Spell Storing and Wands and Scrolls of varying effectiveness, but mages always seem to lug around the same five or six magic items, and they all seem to do the same thing: give the mage more spells to cast. There’s no variety there.
And so, like with my axes, I present 5 unique magic items for magic users! Continue reading
Everyone talks about magical swords. They suffuse nearly the entirety of fantasy literature, movies, and even D&D. SCREW. THAT.
Swords are stupid.
Axes. It’s all about the axes, man.
Actually, this isn’t just about axes. It’s also about utilitarian design. Too many magic items are just “deal extra damage” or “add to your attack rolls” or whatever. This is an attempt to create magic weapons that feel like weapons, but also offer abilities that aren’t necessarily “combat” abilities. True, some of these axes are more combat-focused than others, but the idea is to create interesting items that one might think to use outside of a literal “I hit it with my axe.”
This post was for my previous homebrew setting that I was building. In it, I was drawing quite a bit from ancient theology and myth. One of the ideas I had was that the gods of the world didn’t necessarily have to be gods. In this case, that idea came to fruition in the form of the Archfey and the Sidhe Courts. This information no longer applies to my homebrew world, but I still find it amusing and interesting, nonetheless.
This post was originally published on January 11, 2015. Continue reading